0 `start frame`开始
5 `velocity`速度
300 0 0 `acceleration`加速
10 0 0
1 `start frame`
19 `velocity`
100 0 0 `acceleration`
-1 0 0
宠物等级显示
[event evolute creature]
145
[/event evolute creature]
活动编号103
宠物坐标进行调整以下内容表示宠物位置处于角色后方x轴 70坐标
[character span]
-70
宠物终极技能释放OBJ 碰触后OBJ消失 是因为没有加穿透 OBJ同理
[piercing]
1000 0 1000 0
[/piercing]
宠物调用空路径ANI会导致错误
[random motion]
`Animation/rin&len_03sing.ani`
``
[/random motion]
[basic motion]基本正常动作
`Animation/aquajello_stand.ani`
[walk motion]步行行走动作
`Animation/aquajello_move.ani`
[run motion]跑步动作
`Animation/aquajello_move.ani`
[skill motion]小技能开始动作
`Animation/aquajello_skill1_body.ani`
[over skill motion]终极技能动作
`Animation/aquajello_skill2_body.ani`
[response motion]宠物响应动作
`Animation/aquajello_response_body.ani`
[equip motion]装备动作在背包的显示
`Animation/equip_body.ani`
[get exp motion]得到经验动作
[basic over effect]
`Animation/aquajello_stand_dodge.ani`
[walk over effect]
`Animation/aquajello_move_dodge.ani`
[run over effect]
`Animation/aquajello_move_dodge.ani`
[response over effect]
`Animation/aquajello_response_body_dodge.ani`
[additional animation]增加终极技能ANI
`[over skill]`
1 `Animation/aquajello_skill2_handlight.ani`
[additional animation]增加技能ani
`[skill]`
1 `Animation/aquajello_skill2_handlight2.ani`
[default particle]默认粒子 ptl文件
`Particle/basic.ptl`
[response sound tag]响应的声音标签
`H_CREATURE_CRY`
[wing sound tag]行走声音
`WING_FLAP_01`
[run sound tag]跑步声音
`WING_FLAP_01`
该宠物可以使用宠物经验药剂
[selective grow creature]
[using exp item]
1
[grow Atype item index]
10000003
[item count for levelup]
6
[/selective grow creature]
[passive]skl文件 释放OBJ特效 ID 延时 x y z ptl
60056 2800 50 0 60 `particle/void.ptl`
[buff]
`[fire element assign to user]`武器火
20000 1
`[water element assign to user]`武器冰
20000 1
`[light element assign to user]`武器光
20000 1
`[dark element assign to user]`武器暗
20000 1
`[physical attack bonus]`力量增加
5000 20
`[magical attack bonus]`智力增加
5000 20
`[physical attack]`力量增加
5000 20
`[magical attack]`智力增加
5000 20
`[physical defense]`体力
5000 20
`[magical defense]`精神
5000 20
[/buff]
ACT状态 buff
[active status buff]
持续时间
[duration]
20000
状态持续时间
[active status duration]
2000
概率
[probability]
3
PVP概率降低
[reduce probability to human armor at pvp module]
80
状态活动类型?
[active status buff event type]
2
ACT状态
[active status]
`burn`
60 5000 0 1 0
[/active status]
[/active status buff]
act 状态 buff
[pre teleport]传送 瞬间移动x坐标
200 `Animation/ignis_skill2_teleportstart.ani`过去的ANI
``回来的ANI
[pre teleport]
200 ``
``
移动
[move]
移动编号
[/move]
移动结束
增加ANI
[additional animation]
持续时间
[duration time]
20000
状态 增加 ani
[start addtional animation]
`skill/effect/Petit_Ashcore_Effect_1_Front.ani`
1
[/start addtional animation]
循环增加ani
[loop addtional animation]
`skill/effect/Petit_Ashcore_Effect_2_Back.ani`
-1 `skill/effect/Petit_Ashcore_Effect_2_Front.ani`
1
[/loop addtional animation]
结束增加ANI
[end addtional animation]
`skill/effect/Petit_Ashcore_Effect_3_Back.ani`
-1 `skill/effect/Petit_Ashcore_Effect_3_Front.ani`
1
[/end addtional animation]
[/additional animation]
清楚所有异常状态
[active status recovery]
`any`
宠物第二种技能写法
[skill motion]
`Animation/petit_correggio_skill.ani`
[over skill motion]
`Animation/petit_correggio_overskill.ani`
[skill recovery time]
30000
[over skill recovery time]
20000
[skill MP]
0
[over skill MP]
0
[learn skill level]
1
[learn overskill level]
100
[attack info]
`AttackInfo/attack.atk`
`AttackInfo/overskill.atk`
[/attack info]
[skill string]
`petit_correggio_skill_0001`
`petit_correggio_skill_0002`
`petit_correggio_skill_0003`
`petit_correggio_skill_0004`
[/skill string]
[skill info]
`skill/skill.skl`
[over skill info]
`skill/overskill.skl`
宠物装备增加属性
[creature minimum level]
[creature physical attack]
[creature magical attack]
[creature skill consume mp rate]
[creature skill charge time rate]
[creature skill over charge time rate]
[creature experience amount rate]
[creature physical critical hit]
[creature magical critical hit]
[creature stuck]
[creature minimum level]宠物需要多少等级佩戴
[creature physical attack]宠物物理攻击
[creature magical attack]宠物魔法攻击
[creature skill consume mp rate]宠物技能耗蓝
[creature skill charge time rate]宠物普通技能冷却时间
[creature skill over charge time rate]宠物终极技能冷却时间
[creature experience amount rate]宠物获得经验
[creature physical critical hit]宠物物理暴击
[creature magical critical hit]宠物魔法暴击
[creature stuck]宠物命中率
|